Question
Which design pattern is best suited for managing the
creation of objects without specifying their concrete classes?Solution
The Factory Pattern is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created. It abstracts the instantiation process, enabling flexibility and scalability in object creation. For instance, in a GUI framework, the factory method might create different types of buttons (WindowsButton, MacButton) depending on the operating system. By decoupling the client code from concrete classes, this pattern promotes adherence to the Open/Closed Principle of SOLID. Why Other Options Are Incorrect :
- Singleton Pattern : This ensures a class has only one instance and provides global access to it, unrelated to flexible object creation.
- Observer Pattern : This defines a one-to-many dependency, where changes in one object are notified to multiple observers.
- Adapter Pattern : This works as a bridge between incompatible interfaces, not for object creation.
- Decorator Pattern : This adds functionality dynamically to objects, without modifying their structure.
How do you handle failure?
How often do you find yourself putting the needs of others before your own needs?
How do you handle stressful situations?
How do you typically approach problem-solving?
How often do you find yourself feeling envious of others' successes or accomplishments?
How likely are you to hold grudges against people who have wronged you in the past?
How do you approach risk-taking in your life?
How do you handle stress?
How likely are you to forgive someone who has hurt you deeply, even if they do not apologize?
How do you typically handle unexpected changes or disruptions to your plans?